partially offset by improved results in worldwide home entertainment.
Lower worldwide theatrical operating income was driven by the performance of Brave in the current quarter compared to Cars 2 in the prior-year quarter and the pre-release marketing expense for Frankenweenie in the current quarter. Improved home entertainment results were driven by the strong performance of Marvel's The Avengers in the current quarter.
Consumer Products revenues for the year increased 7% to $3.3 billion and segment operating income increased 15% to $937 million. For the quarter, revenues increased 8% to $883 million and segment operating income increased 29% to $267 million.
Higher segment operating income for both the year and quarter was primarily due to increases at Merchandise Licensing and our retail business as well as favorable foreign currency impacts. At Merchandise Licensing, the increase for the year and quarter was driven by earned royalty growth reflecting the strong performance of Spider-Man, Avengers, and Minnie and Mickey merchandise in the current year and an increase in Japan as a result of the impact of the earthquake and tsunami which occurred in the second quarter of the prior year. These increases were partially offset by lower sales of Cars and Toy Story merchandise. Licensing results for the current year also benefitted from lower revenue share with Studio Entertainment and higher guaranteed shortfall recognition. The revenue share impact was due to a lower mix of revenues from properties subject to revenue share in the current year reflecting the strong prior-year sales of Cars merchandise.
At our retail business, higher operating income for the year and quarter was driven by new stores in North America and Europe and higher online sales.
Interactive revenues for the year decreased 14% to $845 million and segment operating results improved $92 million to a loss of $216 million. For the quarter, revenues decreased 14% to $191 million and segment operating results improved $18 million to a loss of $76 million.
Improved segment operating results for the year reflected an increase at our social games business and higher allocations to other Company businesses, primarily related to website design and maintenance, partially offset by a decrease at our console game business.
Social game results reflected lower acquisition accounting impacts and improved title performance in the current year. Lower console game results were driven by a decline in sales volume from fewer significant releases which was partially offset by lower marketing costs, higher minimum guarantee recognition and decreased product development costs. The reduction in console games product development reflected an ongoing shift from console game releases to mobile and social game releases.
For the quarter, improved operating results were primarily due to lower acquisition accounting impacts at our social games business and higher allocations to other Company businesses related to website design and maintenance, partially offset by a decrease at our console game business driven by fewer significant titles in release in the current quarter.
OTHER FINANCIAL INFORMATION
Corporate and Unallocated Shared Expenses
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