The patent's assignee is
News editors obtained the following quote from the background information supplied by the inventors: "The present invention relates generally to facial perception. More particularly, the present invention relates to using facial perception to determine a gender and age of a player playing a video game.
"Video game consoles and other computers and devices are capable of presenting interactive video games for players to play. Video games may be played by people of both genders and various ages. However, the game may have been designed for a specific gender or age range. The same gameplay may be entertaining for one gender or age group of players, but not as engaging to another group. For example, a game designed for young children may not appeal to adults. The game may be challenging to a young child, but too simple for an adult.
"Gaines may provide players with configurable options. Such options may tweak certain game settings, but may not otherwise substantially modify the gameplay itself. For example, a female player may be more interested in a click-and-collect type of game. Although the game may provide click-and-collect gameplay, the female player will not be able to otherwise modify the gameplay to provide more click-and-collect gameplay. A male player, who may not be interested in click-and-collect gameplay, may not be able to modify the game by reducing the amount of click-and-collect gameplay.
"Video game consoles and modern computers have become increasingly sophisticated. Many such devices have attached cameras, or are configured to accept camera attachments. The games themselves often have access to the camera and its functions. The camera may be capable of capturing an image of the room that houses the game device. As such, the camera can capture the players present in the room. Although the device may have access to this image, in conventional implementations the player must manually input the player's characteristics into the game.
"Accordingly, there is a need to overcome the drawbacks and deficiencies in the art by providing a solution enabling the game device to determine the gender and age of the player for a video game without requiring manual intervention from the player, and modifying the game based on the determination."
As a supplement to the background information on this patent application, VerticalNews correspondents also obtained the inventor's summary information for this patent application: "There are provided systems and methods for determining the gender and age of a player of a game, substantially as shown in and/or described in connection with at least one of the figures, as set forth more completely in the claims.
BRIEF DESCRIPTION OF THE DRAWINGS
"The features and advantages of the present invention will become more readily apparent to those ordinarily skilled in the art after reviewing the following detailed description and accompanying drawings, wherein:
"FIG. 1 presents a system for determining a gender and age of a player of a game, according to one embodiment of the present invention;
"FIGS. 2A and 2B present, respectively, a top-down view and side view of an exemplary environment for determining a gender and age of a player of a game using facial perception, according to one embodiment of the present invention; and
"FIG. 3 shows a flowchart describing the steps, according to one embodiment of the present invention, by which a gender and age of a player of a game may be determined using facial perception."
For additional information on this patent application, see: Paquet, Philippe. Gender and Age Based Gameplay through Face Perception. Filed
Keywords for this news article include: Video Game, Electronics,
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