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Researchers Submit Patent Application, "Game System, Information Storage Medium and Game Proecssing Method", for Approval

August 26, 2014



By a News Reporter-Staff News Editor at Information Technology Newsweekly -- From Washington, D.C., VerticalNews journalists report that a patent application by the inventor SHINODA, Tetsuya (Yokohama-shi, JP), filed on January 23, 2014, was made available online on August 14, 2014.

No assignee for this patent application has been made.

News editors obtained the following quote from the background information supplied by the inventors: "The present invention relates to a game system, an information storage medium, and a game processing method.

"An online multiplayer battle game has been known, such as a game that allows a plurality of players to enjoy match play by operating their respective player characters (e.g., a vehicular character such as an automobile) in a single virtual space using a game device to fight against each other, and a game that allows a plurality of players to enjoy cooperative play by fighting against a computer character (enemy character) in cooperation. For example, the game systems disclosed in JP-A-2000-342855 and Japanese Patent No. 3643512 are known.

"However, such cooperative play is normally designed so that each player operates only his character, and fights against the enemy character within its ability instead of employing a configuration in which the player characters are united to generate a single united character. Therefore, the strength of each character is reflected in the game, and the players cannot sufficiently enjoy cooperative play.

"It is difficult to apply cooperative play to a competitive game such as a racing game, and only a limited number of games have been proposed in which a skilled player assists an inexperienced player."

As a supplement to the background information on this patent application, VerticalNews correspondents also obtained the inventor's summary information for this patent application: "Several aspects of the invention may provide a game system, an information storage medium, and a game processing method that allow a skilled player to assist an inexperienced player, and allow the players to enjoy cooperative play.

"According to a first aspect of the invention, there is provided a game system that can implement a multiplayer game, the game system comprising:

"a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state;

"an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players when the plurality of players are not set to the cooperative play state; and

"a cooperative play processing section that controls the united object based on the input information input by the plurality of players when the plurality of players are set to the cooperative play state,

"the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.

"According to a second aspect of the invention, there is provided a non-transitory information storage medium storing a program for implementing a multiplayer game, the program causing a computer to function as:

"a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state;

"an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players when the plurality of players are not set to the cooperative play state; and

"a cooperative play processing section that controls the united object based on the input information input by the plurality of players when the plurality of players are set to the cooperative play state,

"the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.

"According to a third aspect of the invention, there is provided a game processing method for implementing a multiplayer game, the game processing method comprising:

"a union event processing step that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state;

"an individual play processing step that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players when the plurality of players are not set to the cooperative play state; and

"a cooperative play processing step that controls the united object based on the input information input by the plurality of players when the plurality of players are set to the cooperative play state,

"the union event processing step determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING

"FIG. 1 is a functional block diagram illustrating a game system (image generation system) according to the first embodiment of the invention.

"FIG. 2 is a functional block diagram illustrating a game system (image generation system) according to the second embodiment of the invention.

"FIG. 3 illustrates an example of a mode selection screen in a first example.

"FIG. 4 illustrates an example of a team selection screen in a third example.

"FIG. 5 illustrates an example of a player object disposed in a virtual game space.

"FIG. 6 illustrates an example of a racetrack set within a virtual game space.

"FIGS. 7A and 7B illustrate game data.

"FIGS. 8A to 8C illustrate an item shooting operation performed by a player object.

"FIG. 9 illustrates a union event.

"FIG. 10 illustrates the placement position of a united object.

"FIG. 11 illustrates control of a shooting function (operation) of a united object.

"FIG. 12 illustrates a separation event.

"FIG. 13 illustrates the placement position of each player object after occurrence of a separation event.

"FIGS. 14A and 14B illustrate an example of a game screen (image) when a union event occurs.

"FIG. 15 is a flowchart illustrating the flow of a process that determines whether a mode is a cooperative play mode or a normal play mode.

"FIG. 16 is a flowchart illustrating an example of a game process in a cooperative play mode.

"FIG. 17 is a flowchart illustrating the flow of a cooperative play process.

"FIG. 18 is a flowchart illustrating another example of a game process in a cooperative play mode.

"FIG. 19 illustrates the configuration of a client/server system.

"FIG. 20 illustrates the configuration of a peer-to-peer system."

For additional information on this patent application, see: SHINODA, Tetsuya. Game System, Information Storage Medium and Game Proecssing Method. Filed January 23, 2014 and posted August 14, 2014. Patent URL: http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=2564&p=52&f=G&l=50&d=PG01&S1=20140807.PD.&OS=PD/20140807&RS=PD/20140807

Keywords for this news article include: Patents, Information Technology, Information and Data Storage.

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Source: Information Technology Newsweekly


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