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Havok Providing Key Game Development Technology for Ubisoft®’s Assassin’s Creed® Unity, The Crew™, Tom Clancy’s The Division™, Far Cry® 4, Tom Clancy’s Rainbow Six® Siege and Watch Dogs®

August 12, 2014

Ubisoft Turns to Havok Physics to Build True Next Gen Gaming Experiences

SAN FRANCISCO--(BUSINESS WIRE)-- Havok® is providing its industry-leading 3D interactive game development technology to a suite of Ubisoft’s most hotly-anticipated titles, including Assassin’s Creed Unity, The Crew, Tom Clancy’s The Division, Far Cry 4 and Tom Clancy’s Rainbow Six Siege. Havok Physics™ is also used to power Ubisoft’s fastest-selling open world action adventure-game, Watch Dogs.

With a legacy of powering the industry’s most influential titles, Havok Physics continues to be the solution that leading studios turn to for dynamic physical simulation and realistic gameplay. Ubisoft continues to push the boundaries of modern technology by utilizing the latest advancements in Havok Physics to drive truly next generation experiences with incredible visuals, robust physics and pivotal destructive elements. Havok’s technology has helped Ubisoft’s development teams to create the realistically compelling Revolutionary world of Assassin’s Creed Unity, the massive open-world recreation of the United States in The Crew, the ravaged ruins of New York City in Tom Clancy’s The Division, the wickedly dangerous Himalayan land of Kyrat in Far Cry 4, and the intense firefights of Tom Clancy’s Rainbow Six Siege. Havok’s tools offer fast and consistent performance across multiple platforms, easing the transition for each project from one system architecture to the next.

“Ubisoft has long enjoyed the support of Havok’s powerful, proven and efficient technologies to bring depth and immersion to the creative visions of our talented game creators,” said Danny Belanger, lead gameplay designer, Ubisoft. “Havok has become an indispensable resource to our teams, who can focus on creating new and engrossing game experiences and can rely on Havok’s robust technology to easily integrate into our titles to enhance the immersion, allowing gamers to suspend their disbelief.”

In Watch Dogs, Ubisoft Montreal deeply integrated Havok Physics into all aspects of their Disrupt game engine to deliver a world that is both staggering in its level of detail and scale, but also fully dynamic. Havok Physics’ powerful multithreaded architecture provided Ubisoft the tools to implement a richly dynamic game world where every object is dynamic and interconnected. As the range of game features broadened to include fully simulated vehicles complete with gut wrenching chases and crashes, Ubisoft were able to easily customize and adapt Havok Physics to achieve these specific special effects.

“Games like Ubisoft’s Watch Dogs offer a massive game world, with a huge world and sophisticated tech driving the intense gameplay. We’re proud to provide Havok Physics to help create an even more compelling experience,” said Brian Waddle, Vice President of Worldwide Sales & Marketing at Havok. “It has been a pleasure to work with the teams at Ubisoft to ensure that each title is equipped with Havok’s strong and reliable tech across genres, systems and games.”

For more information about Havok, please visit: www.havok.com.

About Havok®

As a leading provider of game development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.

Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

©2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Far Cry, Rainbow Six, Tom Clancy's, The Division logo, the Soldier icon, Assassin’s Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. © 2014 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine.”

Havok, the Havok logo, Havok Physics and Havok Animation are trademarks and/or registered trademarks of Havok in the US and other countries. All other trademarks are the property of their respective owners. Press release © 2014 Havok.




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Source: Havok


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