The patent's assignee for patent number 8788973 is
News editors obtained the following quote from the background information supplied by the inventors: "Motion control is now widely used in computer gaming and other computing applications. In computer games, sensed motion may be used to control gameplay. For example, accelerometers and/or gyroscopes in smart phones can be used to control turning of a vehicle in a driving/racing game. Full-body motion capture is used in other settings, to aid in computer animation or to control gameplay within a video game. Although use of motion can enhance these experiences, the process of configuring and initiating the experience provided by the software is typically achieved through use of unnatural and non-intuitive user interfaces, such as use of a simple 2D cursor to select gameplay options."
As a supplement to the background information on this patent, VerticalNews correspondents also obtained the inventors' summary information for this patent: "This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.
"A method for controlling presentation to a user of a primary user experience of a software application is provided. The method includes displaying a third-person avatar in a 3D virtual scene that defines a user interface for controlling presentation of the primary user experience. The method further includes sensing controlling movements of the user within a physical space in which the user is located and causing display of controlled movements of the third-person avatar within the 3D virtual scene so that the controlled movements visually replicate the controlling movements. The method further includes detecting a predefined interaction of the third-person avatar with a user interface element displayed in the 3D virtual scene, and controlling presentation of the primary user experience in response to detecting the predefined interaction."
For additional information on this patent, see:
Keywords for this news article include: Software,
Our reports deliver fact-based news of research and discoveries from around the world. Copyright 2014, NewsRx LLC
Most Popular Stories
- Toxic Algae Threatens Florida Fishing, Tourism
- Hispanic Groups Lead Voter Registration Drive
- Fed Signals It Will Keep Key Rate at Record Low
- Eva Mendes Gives Birth to a Baby Girl
- Plus-Size iPhones Live Up to The Hype
- FedEx Adding 50,000 Holiday Jobs
- Stocks Rise Before Fed Statement
- Occupy Wall Street Buys Up Student Debt
- Cool Features on Today's New iOS 8
- Kohl's Hiring 67,000 for the Holidays