ENP Newswire -
Release date- 10072014 -
The award, worth
'Real-time computer graphics technology can now meet the quality demands of both film and television,' said Dr
The funding, made available by the
Geomerics' competition entry created interest because of its potential to make the film, television and on-line video services industry more efficient. One of the most time-consuming parts of the editing process where computer-generated effects are used is in rendering, particularly lighting. At present filmmakers edit sequences offline and then render them to bring them up to full quality which can take 8-24 hours. By contrast, the gaming world has had to develop real-time rendering techniques so complex full-quality graphics sequences can be instantly produced on consoles and mobile phones.
Geomerics' Enlighten real time global illumination technology is already used in mainstream games such as Battlefield 3 and 4, Need for Speed Rivals, Eve Online, and Medal of Honor: Warfighter. The company is now focused on developing interactive workflows for producing high-end graphics and lighting across all media types.
Geomerics comes from
Geomerics delivers cutting-edge graphics technology to customers in the games and entertainment industries. The company's Enlighten technology is behind the lighting in best-selling titles including Battlefield 4, Need for Speed: Rivals, Plants versus Zombies: Garden Warfare, Eve Online and Quantum Conundrum. Geomeric's Enlighten revolutionary technology brings global illumination to real-time gaming. For the first time, all aspects of lighting can be updated in real time, in game, on today's consoles. Instant feedback opens up new worlds of creative possibilities for gamers and artists alike. Visit www.geomerics.com for more information.
In 2013, Geomerics was acquired by ARM, the company at the heart of the world's most advanced digital products. ARM technology enables the creation of new markets and transformation of industries and society, with scalable, energy efficient-processors and related technologies to deliver the intelligence in applications ranging from sensors to servers, including smartphones, tablets, enterprise infrastructure and the Internet of Things.
ARM is a registered trademark of
None of the information contained in this document may be adapted, republished, or reproduced in any form except with the prior written permission of the copyright holder, but links may be posted directly to this document from other websites, and the whole of the document correctly attributed and unmodified may be shared freely, unless the copyright holder at any time withdraws these permissions. This document is intended only to provide information to the reader about the relevant product(s) described or mentioned. All information is provided 'as is' and without warranty. ARM makes no representation as to the product(s), and ARM shall not be liable for any loss or damage arising from the use of any information in this document or any error or omission in such information.
Notes to Editors
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