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Canada : FABRIC SOFTWARE announces introduction of version 1.12 of Fabric Engine

June 30, 2014



Montreal-based Fabric Software declared the introduction of version 1.12 of Fabric Engine a platform designed to aid visual effects and games facilities easily develop their own GPU-accelerated code and build high performance custom tools. The new version includes a new character tools API, as well as Splice Drawing a customizable integrated real-time renderer.

With this release, we offer artists, TDs and R&D teams a huge step forward with GPU compute at zero cost, real-time rendering within their familiar DCC application, plus a host of character tools, explained Paul Doyle, Fabric Software CEO.

Using the graphics card s GPU for computation can be extremely effective, but usually needs specialized programming expertise and explicit coding for target hardware. Fabric Engine allows TDs, as well as R&D engineers, to write code that can execute on both the GPU and the CPU with no additional coding needed. It is then simply a matter of testing to see where it runs fastest.

Splice Rendering is a extremely customizable real-time renderer that comes as part of the Fabric Engine integration with Autodesk s Maya and Softimage, offering big performance gains over rendering within the host application alone. Combined with Fabric s work on the GPU, this means it is now possible to have multiple complex characters running at real-time directly within the regular DCC application.


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Source: TendersInfo (India)


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