Engadget has also learned smartphones will be more involved in the device's design than previously thought. The earlier rumor suggested a current-generation flagship or a next-generation smartphone or tablet would be used to provide the processing for the headset. Now, it is believed a smartphone will be used for the display itself, taking the place of the larger tablet-sized panel Oculus currently uses. A wired connection, possibly microUSB, will provide the smartphone access to the headset's built-in sensors, which the phone could combine with its existing sensor collection and in turn provide visual feedback.
The combined unit will apparently navigate using a paired game controller, voice and motion control, or through some basic buttons on the headset component. The rear camera of the smartphone could theoretically be used to provide an external view, allowing the wearer to see any physical obstacles. While not likely to match the final Oculus headset in terms of picture quality and responsiveness, it is thought the Samsung headset's potential limitations could be aimed towards media viewing, rather than gaming.
While unconfirmed by either company, a collaboration that results in a smartphone used for
Most Popular Stories
- 'Lucy's' Super Powers Tops 'Hercules' at Box Office
- The 2014 Fastest-Growing 100
- Vancrest Assisted Living Project to Add 20 Jobs
- The Rise and Fall of Richard Alarcon
- Fighting Blocks Investigators, Police From MH17 Crash Site
- VW Site Could Mean Another 2,000 Jobs for Chattanooga
- Insecticides Permeate U.S. Food, Water Supply
- U.N. Renews Demand for Gaza Cease-Fire
- Nissan Profits Rise on Growth in U.S., China
- 'Sharknado' Sequel Has Bite and Lots of Laughs