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Patent Issued for Method, Apparatus, and Recording Medium for Performance Game

June 4, 2014



By a News Reporter-Staff News Editor at Journal of Engineering -- From Alexandria, Virginia, VerticalNews journalists report that a patent by the inventor Ryu, Hwi-Man (Anyang-si, KR), filed on May 27, 2011, was published online on May 20, 2014.

The patent's assignee for patent number 8728822 is Neowiz Games Co., Ltd. (Seongnam-Si, Gyeonggi-Do, KR).

News editors obtained the following quote from the background information supplied by the inventors: "The present invention relates to a performance game, and more particularly to a method, an apparatus, and a recording medium for a performance game, which can provide various presentation effects with a simple presentation operation of a user.

"As generally known in the art,

"In a conventional performance game, it is general that when a user plays music through a performance operation, a clip, such as a predetermined audio and visual clip, is simply outputted from a beginning part.

"Such a conventional performance game scheme has a problem in that it cannot satisfy a user's desire for a game and a user's interest in the game is reduced after playing the game several times."

As a supplement to the background information on this patent, VerticalNews correspondents also obtained the inventor's summary information for this patent: "Accordingly, the present invention has been made to solve the above-mentioned problems occurring in the prior art, and an object of the present invention is to provide a sound-based performance game capable of providing various presentation effects only with the simple presentation operation of the user.

"Another object of the present invention is to provide a sound-based performance game capable of freely and variously presenting the image, as well as the sound, with the simple presentation operation of the user.

"In order to accomplish this object, there is provided an apparatus for a performance game, the apparatus including: a sound setting unit for synchronizing a single first performance sound source with a background sound and setting the first performance sound source, or for synchronizing multiple second performance sound sources with one or more sections of the background sound, respectively, and setting the second performance sound sources; a performance input unit for receiving an input of a performance input signal; and a sound output controller for, during the reproduction and output of the background sound, when the performance input signal is inputted, controlling an output of the first performance sound source during an input duration of the performance input signal from a specific point of the first performance sound source based on an input time of the performance input signal, or controlling an output of a specific second performance sound source during an input duration of the performance input signal from a specific point of the specific performance sound source among the multiple second performance sound sources based on an input time of the performance input signal.

"In accordance with another aspect of the present invention, there is provided a method for a performance game, the method including the steps of: synchronizing a single first performance sound source with a background sound and setting the first performance sound source or for synchronizing multiple second performance sound sources with one or more sections of the background sound, respectively, and setting the second performance sound sources; receiving an input of a performance input signal; and during the reproduction and output of the background sound, when the performance input signal is inputted, outputting the first performance sound source during an input duration of the performance input signal from a specific point of the first performance sound source based on an input time of the performance input signal, or outputting a specific second performance sound source during an input duration of the performance input signal from a specific point of the specific performance sound source among the multiple second performance sound sources based on an input time of the performance input signal, and controlling the background sound.

"In accordance with another aspect of the present invention, there is provided a recording medium recording a program for an execution of a method for a performance game, the recording medium includes: a function of synchronizing a single first performance sound source with a background sound and setting the first performance sound source or for synchronizing multiple second performance sound sources with one or more sections of the background sound, respectively, and setting the second performance sound sources; and a function of, during the reproduction and output of the background sound, when the performance input signal is inputted, outputting the first performance sound source during an input duration of the performance input signal from a specific point of the first performance sound source based on an input time of the performance input signal, or outputting a specific second performance sound source during an input duration of the performance input signal from a specific point of the specific performance sound source among the multiple second performance sound sources based on an input time of the performance input signal, and controlling an output of the background sound.

"In accordance with another aspect of the present invention, there is provided an apparatus for a performance game, the apparatus including: a storage device for storing a background sound and data of preset performance sound sources synchronized with a reproduction time of the background sound; an input device for receiving an input of a performance input signal; and a sound outputting device for outputting a performance sound source synchronized with a reproduction time of the background sound corresponding to an input time of the performance input signal among the preset performance sound sources for an input duration of the performance input signal during an output of the background sound.

"In accordance with another aspect of the present invention, there is provided an apparatus for a performance game, the apparatus including: a storage device for storing a background sound and data of preset performance images synchronized with a reproduction time of the background sound; an input device for receiving an input of a performance input signal; and an image outputting device for outputting a performance image synchronized with a reproduction time of the background sound corresponding to an input time of the performance input signal among the preset performance images for an input duration of the performance input signal during a reproduction of the background sound.

"In accordance with another aspect of the present invention, there is provided an apparatus for a performance game, the apparatus including: an input device for receiving an input of a performance input signal; and an output control device for, during a reproduction and an output of at least one of a sound and an image linked with the sound, when there is a preset control signal at an input time of the performance input signal, controlling an output state of at least one of the sound and the image in accordance with the control signal.

"As described above, the present invention effectively provides the sound-based performance game capable of providing various presentation effects only with the simple presentation operation of the user.

"Further, the present invention can effectively provide the sound-based performance game capable of freely and variously presenting the image, as well as the sound, with the simple presentation operation of the user."

For additional information on this patent, see: Ryu, Hwi-Man. Method, Apparatus, and Recording Medium for Performance Game. U.S. Patent Number 8728822, filed May 27, 2011, and published online on May 20, 2014. Patent URL: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=94&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=4656&f=G&l=50&co1=AND&d=PTXT&s1=20140520.PD.&OS=ISD/20140520&RS=ISD/20140520

Keywords for this news article include: Neowiz Games Co. Ltd.

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Source: Journal of Engineering


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