SANTA CLARA, Calif.--(BUSINESS WIRE)--
Memory®, Inc. (NYSE:VMEM), a leader in persistent memory-based
storage solutions, today announced it has been chosen by GAMEVIL,
Korea’s leading mobile game publisher, to help deliver premium
publishing services to its customers. GAMEVIL’S platform is used to
develop and publish hundreds of games on multiple platforms. Using a
Violin® 6000 Series Flash Memory Array, GAMEVIL was able to increase
server performance by an average of seven times, enabling the company to
differentiate its publishing services and to further solidify its
position as the market leader in the domestic mobile game market.
Deliver more than 1 million IOPS
Scale from 8TiB to 64TiB of memory capacity
Provide I/O access with latency measured in microseconds
Plug into your existing Storage Area Network
Founded in 2000, GAMEVIL is the top mobile game publishing company in
Korea and works with more than 70 of the top game publishing studios
around the globe. GAMEVIL successfully launched the Baseball
Superstars game, which became the first game in Korea to
cumulatively hit 10 million downloads. GAMEVIL is also the first
Korea-based game developing company to implement flash memory-based
storage to support their publishing services.
“We talked to other companies who had implemented Violin flash memory
solutions similar to the GAMEVIL environment, which is built on VMware
virtualization technology,” said Tae-Kwang Youn, the team leader of the
Cloud Development Office in the Infrastructure Development Headquarters
at GAMEVIL. “We walked through actual scenarios for solution deployment
and operation, and after careful consideration we were confident the
Violin solution could deliver the performance and reliability we
required. We look forward to Violin Memory's role in helping GAMEVIL
deliver premium gaming services that differentiate our company.”
“GAMEVIL’s move to implement Violin flash memory is very significant
because the storage system, which was used for simple storage, is now
harnessed as a tool for service differentiation,” said Lee Young-soo,
Korea country manager at Violin Memory. “Many industries and market
segments are introducing flash memory storage into their
business-critical applications to enhance their service quality and to
experience the exceptional performance.”
6000 Series Flash Memory Arrays are designed to meet the
performance, availability and scalability requirements of the most
demanding database applications. The 6000 Series Memory Arrays:
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GAMEVIL®, with over 330 million game downloads and experience publishing
hundreds of games on multiple platforms, is one of the most active and
innovative mobile game companies in the world. Established in 2000 and
with offices in Los Angeles, Tokyo, Beijing and Seoul, GAMEVIL is an
experienced global mobile game publisher working with more than 70 top
studios around the world.
With deep industry and regional knowledge, GAMEVIL has been able to
craft numerous award winners through a diverse portfolio of games.
Backed by unparalleled expertise in mobile, GAMEVIL continues to lead
the sector with a commitment in establishing mobile gaming as a way of
life. For more information, visit http://www.gamevil.com.
About Violin Memory, Inc.
Violin Memory enables businesses to access real-time information by
delivering memory-based storage solutions that close the compute storage
gap. Named by Gartner Inc. as the 2012 market share leader in
flash-based storage systems, Violin Memory brings storage performance
in-line with demanding, high-speed applications, servers and networks at
disk economics. Violin Memory solutions are optimized from the ground up
to leverage the inherent capabilities of flash memory, enabling
performance of memory at compelling economics for business-critical
applications, virtualized environments and big data in enterprise data
centers. Founded in 2005, Violin Memory is headquartered in Santa Clara,
California. For more information, visit www.vmem.com.
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Violin, Violin Memory and the Violin Memory logo are trademarks of
Violin Memory, Inc. in the U.S. and other countries. All other brand or
product names used in this public announcement may be trademarks of
their respective owners.
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Source: Violin Memory, Inc.