"Mobile devices have changed the way we interact with computers from simply typing on a keyboard to using senses like touch, gesture, motion, images and sound. Glimpses of next-generation computing show even more integration with our senses -- examples are Google Glass, smart watches and a host of wearable computing products. After a long time "in the lab" so-called haptic technologies are entering the mainstream. We use "4D" as a term for these more immersive interfaces.
So far most of the action has been with 4D technologies embedded in devices. Companies like Immersion Corporation have been successful in licensing their 4D technologies to companies like Samsung. However, things get far more interesting when these effects start going over-the-air using broadcast methods. We've seen it in gaming and amusements but now it's showing up in sports and general entertainment.
ButtKicker Live! leverages
As a small company with leading market share in a large market, valuation can be hard and tends to move in a step function. We used our intrinsic valuation (IV) model under different scenarios to develop a framework for investing. Our base case assumes no heady adoption and that the technology achieves only niche status in the next few years, which translates into a share price of
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