Following the reveal of the Xbox One last month a great many questions were left
unanswered. Things didn't improve much over the next few weeks as several
Microsoft officials attempted to give varying degrees of answers, almost all of
which conflicted with what another exec had said.
Yesterday, Microsoft finally put a great many questions to bed with answers that weren't confused, conflicted and, for the most part, probably true.
Always On: Microsoft confirmed that the Xbox One will require an internet connect at least once every 24 hours. Their reasoning? They say the XBO was designed to run in a low powered state and an always on internet connection allows the console to verify that the system, applications and games are all up to date. If they're not, the system can download and install necessary updates so that a user won't have to sit through them during start up.
What it means is that if your XBO goes 24 hours without connecting to home base you won't be able to continue to game in offline mode until that connection is reestablished. TV, Blu Ray and DVD viewing will be unaffected by this.
While Microsoft's apparent dedication to quality control is commendable, this bit of info strikes both Jason and I as pure spin. We're not totally sure what it is, but Microsoft has an agenda, and this is how they're pushing it.
In Microsoft's ideal world, everyone has access to Google Fiber. Which I wouldn't mind one bit, but I don't really expect it to happen to Mid-Missouri any time soon. Maybe we should send Don Mattick down toMoore,Okla.and ask him if 24 hours is a reasonable amount of time to expect an internet connection to be restored.
Used Games/Rentals: Microsoft stated that the company, in acting as a publisher, will enable games to be given to friends or traded in at participating retailers.
So far, so good.
Third party publishers can opt in or out of this and are allowed to establish their own business terms or fees with retailers. They can also decide whether or not to enable you to give games to friends.
Okay, might have to deal with EA slapping a $2.50 used game fee on their titles. Not great, but not end of the world.
When giving physical discs to friends, two restrictions apply:
* That friend must have been on your friends list on Xbox Live for at least 30 days.
* Each copy can only be given once.
Not good. Not good at all.
The lending of games, as well as renting, will not be supported at the launch of the Xbox One. Though Microsoft says they're looking into the possibility.
Okay look, the used game restrictions aren't entirely that bad. And I say that mostly because some form of used game restriction has been hinted at for about a year now, so I've grown used to the idea.
It is not ideal from the gamers' perspective, but as a business model it makes a lot of sense.
As I've mentioned in earlier posts, making video game consoles does not make you profit. The process of developing and manufacturing them en mass is just too expensive.
The profits come from the software. Microsoft gets a cut of every Xbox game sold for the platform. If a third party publisher, like EA or Activision, is
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