The school massacre has renewed discussions among
politicians and researchers about how violent movies and video games
affect the nation's youth.
Motion Picture Association of America Chairman Chris Dodd, who
represented Connecticut in Congress for 36 years, said his industry
felt horror and outrage at this senseless act of violence and
promised to participate in White House discussions of how to respond
to the slaughter of 26 children and adults at Sandy Hook Elementary
School in Newtown.
Those of us in the motion picture and television industry want to
do our part to help America heal, said Dodd. We stand ready to be
part of the national conversation.
In response, Hollywood canceled or postponed the release of
several violent films and television shows, including the scheduled
premiere of director Quentin Tarantino's ultra-violent film Django
Unchained and the Tom Cruise action movie Jack Reacher.
Sen. Jay Rockefeller, D-W.Va., called upon the National Academy
of Sciences to conduct a new federal study into the impact of
violent video games and other (media) content on children's well-
being.
The video-game industry reports that recently released shooter-
style games such as Halo 4 and Call of Duty: Black Ops II helped
propel worldwide sales to an estimated $4 billion last month,
although that figure is down from Christmas sales in recent years.
At times like this, we need to take a comprehensive look at all
the ways we can keep our kids safe, Rockefeller said. I have long
expressed concern about the impact of the violent content our kids
see and interact with every day.
Sen. Joe Lieberman, I-Conn., said teenage boys and young men who
commit mass murder often have an almost hypnotic involvement in
some form of violence in our entertainment culture, particularly
violent video games.
Police have not confirmed whether the shooter, Adam Lanza, played
such games before fatally shooting 27 people, including his mother,
Nancy Lanza, and then killing himself.
Researchers who've studied the issue are almost as violently
divided as the games and films they monitor.
Violent video games increase aggressive thoughts through
physiological arousal, concluded Brad Bushman, a professor of mass
communication at The Ohio State University. People who have
aggressive thoughts are much more likely to have aggressive
behavior. This makes people numb to the pain and suffering of
others.
Bushman was one of eight scholars from the United States and
Japan who published an analysis in 2010 of dozens of studies
conducted around the world into the effects of violent games on
behavior. Asserting that video games absolutely lead to violent
behavior, they wrote the public debate should move to question
concerning how best to deal with this risk factor.
Chris Ferguson at the Texas A&M University's Department of
Behavioral, Applied Sciences and Criminal Justice warns that Bushman
and his colleagues should not be so quick to declare what science as
learned.
Brad's study was not a very good one, Ferguson said. There was
a selection bias. He and his colleagues didn't include many studies
that did not find any effects from violent media.
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News Column
Scripts and Guns: Violent Media in the 'Red Dawn' Age of 'Hunger Games'
Dec. 26, 2012
Thomas Hargrove
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Source: (C) 2012 The Commercial Appeal (2007-Current). via ProQuest Information and Learning Company; All Rights Reserved
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